nonoba with non flash env
Publicación #2 eliminada
guttalingur dijo
hace 8 meses | Publicación #3 sorry im meaning am i resticted to online games i cant develop an desktop online games
Publicación #4 eliminada
OVERREAL dijo
hace 8 meses | Publicación #5 what
guttalingur dijo
hace 8 meses | Publicación #6 i mean can i make a .exe mmorpg in c++
or am i limited to actionscript2-3?
or am i limited to actionscript2-3?
Publicación #7 eliminada
Publicación #8 eliminada
Hermes1011 The 2nd dijo
hace 7 meses | Publicación #9 sorry AS2 and AS3, well actually anything that supports .swf export
Incrue dijo
hace 5 meses | Publicación #10 What about support for unity games, have you ever though about that?
Hermes1011 The 2nd dijo
hace 5 meses | Publicación #11 no they only except .swf files im tellin ya
RicardoRix dijo
hace 5 meses | Publicación #12 you could look into Alchemy.
Plus the multiplayers games here: The server is c# while the clients would be flash. But the real programming is to be done in the server.
Plus the multiplayers games here: The server is c# while the clients would be flash. But the real programming is to be done in the server.
Hermes1011 The 2nd dijo
hace 4 meses | Publicación #13 i guess...
Cyclone103 dijo
hace 4 meses | Publicación #14 At this time, we only accept flash games. The flash IDE is fairly expensive, but you can use a free trial of it to create your games until you have the money.
As RicardoRix said, the multiplayer games have c# serverside code. If you want to use another language, have a look at the Player.IO multiplayer API. It works (in theory) with any language in the .net 3.5 or less framework, and a Mono port is in the making.
You can in theory create a c++ client for the player.io server, but it has not been done yet and it would require a fair amount of work.
As RicardoRix said, the multiplayer games have c# serverside code. If you want to use another language, have a look at the Player.IO multiplayer API. It works (in theory) with any language in the .net 3.5 or less framework, and a Mono port is in the making.
You can in theory create a c++ client for the player.io server, but it has not been done yet and it would require a fair amount of work.
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guttalingur dijo
hace 8 meses | Publicación #1or do you have to buy the overpriced flash tool